Just two weeks ago our work on SIMOC resumed. The holiday break was longer than anticipated (by me). I feel we lost some momentum from the pace we set last fall, but we are regaining now, shooting for a working prototype by the Interplanetary Initiative meeting March 5.
With the start of the new year we welcomed Bryan Versteeg, world renowned space artist onto the team. He is now leading the design of the game play interface and playing “pieces”, the icons that represent the growing, off-world community.